Display Name = ""
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

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CommonEvent 8
Name = "EV008"

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CommonEvent 9
Name = "EV009"

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CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 11
Name = "EV011"

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    Empty([])

CommonEvent 12
Name = "EV012"

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CommonEvent 13
Name = "EV013"

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    Empty([])

CommonEvent 14
Name = "EV014"

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    ControlSwitches([31, 31, 0])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-2, 6])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_bom2\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 6])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_bom2\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Then Lilith was slammed to the ground."])
    ShowText(["She crashed down into the port town of Gold, Gold Port."])
    ShowTextAttributes(["lilith2_fc2", 2, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["Ugh...!"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ControlSwitches([32, 32, 0])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-3, 6])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, 6])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As Lilith staggered to her feet, Zion descended before her."])
    ShowText(["Even a brief skirmish left both sides severely injured."])
    ShowPicture([5, "80_lilith2_st11", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_shion_st05", 0, 0, 180, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 180, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["shion_fc1", 4, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["What the hell, this is such a mess..."])
    ShowText(["Aren't both of you in terrible shape...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lilith was bombarded by gravity bullets multiple times and was further slammed to the ground from above."])
    ShowText(["Her body was damaged all over, accumulating injuries that affected her bones and organs."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["On the other side, Zion also suffered significant damage to her right side from a single strike with her hand blade."])
    ShowText(["Not only that, but the energy consumption from the rapid-fire gravity bullets was severe――"])
    ShowPicture([6, "80_shion_st02", 0, 0, 180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 1, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["If this continues, it'll be a mutual kill!"])
    ShowText(["Well, I'm willing to play along...!"])
    ShowPicture([5, "80_lilith2_st14", 0, 0, -180, 0, 100, 100, 255, 0])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["lilith2_fc2", 3, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["...Soul-sucking magic circle!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, Lilith deployed a magic circle."])
    ShowText(["Zion quickly took a defensive stance, but――"])
    ShowTextAttributes(["shion_fc1", 4, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["...What are you doing?"])
    ShowText(["That's not a combat spell...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Zion immediately realized that it wasn't an attack magic directed at her."])
    ShowText(["That should be a spell for sucking the essence from an unresisting prey, but――"])
    ShowTextAttributes(["lilith2_fc2", 3, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["Sucking Technique, Wide Area Deployment... Activate!"])
    ErasePicture([5])
    ErasePicture([6])
    ShowAnimation([2, 1279, false])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lilith's magic circle spread across the entire Gold Port."])
    ShowText(["And then, it activated in a way that enveloped the entire town――"])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=80)"])
    ControlSwitches([34, 34, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["W-what the... hiii!!!!"])
    PlaySE(["RPG::SE(@name=\"Absorb2\", @pitch=100, @volume=80)"])
    ControlSwitches([35, 35, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>"])
    ShowText(["M-my body... aaaaaaaah..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Immediately, screams echoed from the surrounding area."])
    ShowText(["The bodies of the residents were rapidly withering away――"])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["No way, you...!!"])
    ShowTextAttributes(["lilith2_fc2", 0, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=80)"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=80)"])
    ControlSwitches([33, 33, 0])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The sucking technique extended throughout Gold Port."])
    ShowText(["Regardless of age or gender, all the people were drying up."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["They writhed in the pleasure of hell, collapsing to the ground――"])
    ShowText(["And had their lives sucked away by Lilith――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the blink of an eye, the residents who died became nothing but skin and bones."])
    ShowText(["In just about ten seconds, all the people of Gold Port had perished――"])
    Wait([30])
    ShowPicture([5, "80_lilith2_st11b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lilith2_fc2", 0, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["...Supplies, complete."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The body of Lilith standing before Zion was fully healed."])
    ShowText(["By absorbing the lives of tens of thousands, her magical power was also overflowing――"])
    ShowPicture([5, "80_lilith2_st11", 0, 0, -180, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_shion_st03", 0, 0, 180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["You turned all the residents into food……?"])
    ShowText(["Isn't this town in your world?!!"])
    ShowTextAttributes(["lilith2_fc2", 0, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["So what……?"])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["……Have you really gone insane……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The fully healed Lilith and Zion, who still bore deep damage――"])
    ShowText(["The outcome of their battle was now clear."])
    Wait([30])
    FadeoutBGM([1])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([6])
    Wait([120])
    ChangeTransparency([1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([5425, 5425, 0])
    ControlSwitches([100, 100, 0])
    TransferPlayer([0, 206, 17, 38, 8, 2])
    FadeinScreen([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Somehow, we've attached ourselves to the calamity star……"])
    ShowText(["Let's proceed inside!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Six Ancestors are being dealt with by the Seven Archangels."])
    ShowText(["As planned, we will infiltrate the calamity star and destroy its heart."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["However…… this place is more eerie than I imagined."])
    ShowText(["To be made of Hiruko's body tissue is the epitome of horror."])
    ShowTextAttributes(["eden_fc1", 2, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Hiruko wanted to eat me, but..."])
    ShowText(["I never thought I would enter its body myself……"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's certainly eerie, but I can't be daunted!"])
    ShowText(["Now, let's go!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Honestly, I regret participating in this operation……"])
    ShowText(["Ah, I hate this……"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Honestly, geez..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even though the Seven Archangels are fighting desperately, there's no way to turn back."])
    ShowText(["Thus, we infiltrated the interior of the calamity star――"])
    ControlVariables([1002, 1002, 0, 0, 109])
    ExitEventProcessing([])
    Empty([])

CommonEvent 15
Name = "EV015"

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    Empty([])

CommonEvent 16
Name = "EV016"

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    Empty([])

CommonEvent 17
Name = "EV017"

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    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 615, 55, 39, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

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CommonEvent 19
Name = "EV019"

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CommonEvent 20
Name = "EV020"

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CommonEvent 21
Name = "EV021"

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CommonEvent 22
Name = "EV022"

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CommonEvent 23
Name = "EV023"

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CommonEvent 24
Name = "EV024"

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